主要论文:
J1. 吴大伟, 赵宇翔, 汤健, 朱庆华.2026. 人智交互中适老化设计的可供性类别及其映射模型研究.数据分析与知识发现. DOI: 10.11925/infotech.2096-3467.2025.0550
J2. Qi, Tuotuo, Xinxue Zhou*, 汤健, and Tianmei Wang. 2025. What Makes Users Contribute More in Knowledge Exchange? Self-Benefit vs Other-Benefit Appeals, Journal of Knowledge Management, 29(7), 2397-2426.
J3. X. Wang, 汤健*, Q. Li, W. Guo, N. Zhang (2025). Will you buy my books? Investigating influential factors for the sales of user‑generated e‑books on a social commerce platform, Information Technology and Management, 26(3), 323-338. (SSCI, JCR Q2)
J4. X. Zhou, 汤健*, T. Wang (2024). Effect of the Fit between Situational Regulatory Focus and Feedback Focus on Customers’ Co-Design Behavior, Internet Research, 34(5), 1818-1843. (SSCI, SCI, JCR Q1)
J5. Q. Liu, Y. Lv, 汤健*, W. Fan (2024). Optimizing the Service Efficacy of Crowd Ratings in Curbing Fake News Dissemination on Social Media, International Journal of Crowd Science,8(3), 110-121 (EI)
J6. 汤健*, & N. R. Prestopnik (2023). Science gamers, citizen scientists, and dabblers: Characterizing player engagement in two citizen science games, International Journal of Human-Computer Interaction, 39(8), 1690-1711. (SSCI, SCI, EI, JCR Q1)
J7. 汤健, X. Zhou, YC. Zhao*, T. Wang* (2021). How the type and valence of feedback information influence volunteers’ knowledge contribution in citizen science projects, Information Processing & Management,2021, 58(5), 102633. (SSCI, SCI, EI, JCR Q1)
J8. 汤健, YC. Zhao, T. Wang*, Z. Zeng (2021). Examining the effects of feedback-giving as a gamification mechanic in crowd rating systems, International Journal of Human-Computer Interaction, 2021,37(20), 1916-1930. (SSCI, SCI, EI, JCR Q1)
J9. 汤健, 周鑫雪*, 余美华 (2021). 反馈信息类型与效价对公众科学志愿者参与表现激励效应的实验研究.图书情报工作, 65(9), 51-61. (CSSCI)
J10. 齐托托, 赵宇翔, 汤健, 王天梅* (2022). 在线评论对知识付费产品购买决策的影响研究——卖家回复的调节作用. 南开管理评论, 2022(2):147-156. (CSSCI)
J11. 周鑫雪,王天梅*, 汤健 (2022). 任务导向还是社交导向?在线定制信息互内容特征对顾客参与表现的影响. 管理评论, 34(2): 76-88. (CSSCI)
J12. YC. Zhao*, Y. Zhang, 汤健, S. Song (2020) Affordances for information practices: Theorizing engagement among people, technology, and sociocultural environments, Journal of Documentation, 2021,77(1): 229-250. (SSCI, JCR Q2)
J13. 汤健*, P. Zhang (2020). The impact of atmospheric cues on consumers’ approach and avoidance behavioral intentions in social commerce websites. Computers in Human Behavior,108, 105729. (SSCI, EI, JCR Q1)
J14. X. Zhou, 汤健*, YC. Zhao, T. Wang (2020). Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects. Computers in Human Behavior, 107, 106266. (SSCI, EI, JCR Q1)
J15. 汤健*, N. R. Prestopnik (2019). Exploring the impact of game framing and task framing on user participation in citizen science projects, Aslib Journal of Information Management, 2: 260-280. (SSCI, SCI, EI, JCR Q2)
J16. Q. Liu, Z. Shao*, 汤健, W. Fan (2019) Examining the influential factors for continued social media use A comparison of social networking and microblogging, Industrial Management & Data Systems, 2019, 119(5):1104-1127. (SCI, SSCI, EI, JCR Q1)
J17. NR. Prestopnik, 汤健* (2015). Points, stories, worlds, and diegesis: comparing player experiences in two citizen science games, Computers in Human Behavior, 52: 492-506. (SSCI, EI, JCR Q1)
J18. 汤健*, P. Zhang, P. P. Wu (2015). Categorizing consumers’ online behavioral responses toward online advertising. Information Systems Frontiers,17(3): 513-552. (SSCI, SCI, JCR Q1)
J19. YC. Zhao, J. Liu, 汤健, Q. Zhu (2013). Conceptualizing perceived affordances in social media interaction design. Aslib Proceedings: New Information Perspectives,65(3), 289-303. (SSCI, SCI, EI, JCR Q2)
J20. J. Dedrick, 汤健, K. Kraemer (2012). China’s indigenous innovation policy: Impacts on multi-national R&D, Computer,45(11), 70-78. (SCI, SSCI, EI, JCR Q3)